
New feature: initial framework for generated or imported Scenario. New feature: custom borders selection for the Giant Earth Map and the Largest Earth Map (merged back in the main mod, renamed "Largest Earth Custom"). Additional options for Wonders placement on Giant Earth: Temple of Artemis, Great Zimbabwe and Jebel Barkal (by rockandride). CityMap : Midwest Cleanup (by JamHeronArk). CityMap : Added Russian Far East (by Butanic). add Lake Victoria custom rules for correct placement on Terra Map (Require "Large" or bigger map sizes) and Largest Earth Map. tweak Gibraltar placement on the Largest Earth Map (when NW are set directly in the MapScript, they take priority over the DB entry). add a few new Borders selection for Custom Map Section for the Giant and Largest Earth Map. add predefined Map Sections on the Giant Earth Map ("Europe", "Mediterranean", "Middle East", "Americas", "Colonization", "Old World"). add option to use the Seven Continents model on the Giant Earth Map. replace Civ5 Continents by multiple Subcontinents and Regions on the Giant Earth Map. add "Export Map to Lua.log" (in YnAMP format) button to the In Game and WorldBuilder option menu.
add Brush Size option for Terrains, Continents, Features, Territory and Visibility placement in WorldBuilder (max size set by WB_MAX_BRUSH_SIZE in GlobalParameters).
add extensive localization for Minnesota Cities (by JamHeronArk). try to get an adjacent replacement plot when Starting Location is invalid on maps using a reference map DB (fix Rome TSL on Largest Earth Custom Map). update the (commented out) export code for a civ5 map.
add "- Lake" tag at the end of corresponding lines for export data.
expand "Colonization" section of the Giant Earth a bit more to the East (to include Russia, Egypt, Arabia). fix some cases of wrong coordinates conversion when using some sections of the map. allows units placement on start using XML/SQL. allows external mods to set Starting Location Resources.